Greetings, Table Top Crowd.
Here is another update for you: "Highway to Hex" - some generic pieces of road and some gloomy scenery.
When making these hex tiles I was working with the idea that the game play would mostly be traveling around the game world using Regional Maps - and when stumbling over lurking monsters or random encounters the game play would be moved to these smaller scale hex tiles for conflict resolution. With this in mind, and the idea that a lot of the conflict resolution would be connected to travel along the roads or to roadside camping, I have made a lot of road tiles. Here is the first batch for you:
Ink182
Showing posts with label Forest. Show all posts
Showing posts with label Forest. Show all posts
Tuesday, July 29, 2014
Tuesday, July 22, 2014
An Hexiting Location: "Fire Woods"
Greetings, fellow gamers.
On G+ I was asked to post
a large batch of hex tiles to give the DM/GM something to work with,
and then start publishing individual hexes on a daily basis. I see
the point in that suggestion, so for the next few days I will post
all of the hex tiles I have finished. Then I will post the reminding
hex tiles, one by one (on a daily basis?), as soon as they are
colored.
Todays batch of hex tiles: “Fire Woods” (individual hex tiles under).
When working with the hex
tiles I usually sketch out between 7-10 hexes at a time, making a
“scene” or “location”. This helps me keep motivated, and it is a great feeling watching the "scene" unfold before my eyes - similar to how the picture in a jigsaw puzzle slowly appears as you lay down the individual pieces.
Another reason for making these scenes is how my creative process works. I always start with an idea that inspires a story (or scenario) - which needs a location. Each location has (at least) one of these "stories", a story not connected to any "campaign" and not meant as an adventure hook. This helps me fill the location with details and unique features that I probably would not think of if I was just making a "universal" and/or "modular" hex.
Most of these tiles can be used individually – and when drawing them I keep in mind
that they should work both as modular pieces and as part of a
pre-generated “scene” or “terrain”. When drawing I also try to put in a few "easter eggs", possible "campaign elements" and references to "The Historic Storyline" of the fantasy world, but trying to keep these elements from becoming to explicit.
Ink182
Sunday, July 20, 2014
Hex Map Tiles Intro.
Hello Table Top Crowd.
So I have drawn all these
hex tiles for my world building project, but I am not sure what to do
with them ...
Would it interest any of
you if I used this blog to share some of them?
How about a daily update, something like "Hex of the Day"? There is enough content for a few months.
Anyways, here´s some samples for you.
Please let me know if this is interesting and/or useful.
Please let me know if this is interesting and/or useful.
Please note that the hex tiles are shared under the CC-NC-SA 3.0 license
If you decide to take use
of these recourses, do as you wish, as long as you don´t make any
money from it – and remember to give me credit.
If you are an evil
capitalist shark with intentions of making this into a sellable
product, feel free to contact me, but don´t get your hopes up.
Ink182
Ink182
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